So far so good, I suppose:
I’ve been able to reduce the vertex-count by roughly half without sacrificing detail.
Biggest Problem so far:
- Boolean modifiers. Cutting a cylindrical hole into a mesh produces really nasty streaky junk around the edge of the boolean-cut, where blender makes many small faces.With Shading set to smooth, it looks uneven and puckered. (click the images for larger version, to see the problem more clearly.)
Looks organically wrong. Or wrongly organic. Flat shading. Totally angular, dude! Smooth, with flat shading on the faces surrounding the cut-outs. Best I can get 😦