Tachikoma progress

So far so good, I suppose:
I’ve been able to reduce the vertex-count by roughly half without sacrificing detail.
Biggest Problem so far:

  • Boolean modifiers. Cutting a cylindrical hole into a mesh produces really nasty streaky junk around the edge of the boolean-cut, where blender makes many small faces.With Shading set to smooth, it looks uneven and puckered. (click the images for larger version, to see the problem more clearly.)
  • Looks organically wrong. Or wrongly organic. Flat shading. Totally angular, dude! Smooth, with flat shading on the faces surrounding the cut-outs. Best I can get 😦
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