So far so good, I suppose:
I’ve been able to reduce the vertex-count by roughly half without sacrificing detail.
Biggest Problem so far:
- Boolean modifiers. Cutting a cylindrical hole into a mesh produces really nasty streaky junk around the edge of the boolean-cut, where blender makes many small faces.With Shading set to smooth, it looks uneven and puckered. (click the images for larger version, to see the problem more clearly.)